The Evolution of Gaming

From garage experiments to global phenomena - trace five decades of dreamers, builders, and the tools that brought their worlds to life.

1972
The Arcade Dawn

Built in Garages, Played in Bars

Al Alcorn, hired by Nolan Bushnell, wired Pong together by hand. No engines, no SDKs - just soldering irons and 66 logic chips. Creating a game meant building the hardware it ran on. Only engineers could be game developers.

~66 Chips per Cabinet
$300-400 Build Cost (1972)
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1985
The Console Revolution

Standardized Hardware, New Possibilities

The NES gave developers a fixed target. No more custom cabinets - just cartridges and a dev kit that cost as much as a car. Small teams could finally ship to millions, if they could afford the entry fee and Nintendo's blessing.

$10K+ Dev Kit Cost
3-10 Avg. Team Size
P1 P2 ROUND 1 58
1995
The 3D Revolution

A New Dimension of Complexity

3D graphics meant 3D problems - modeling, texturing, animation, cameras. Development teams ballooned. Budgets exploded. The creative barrier rose as fast as polygon counts. Making games became an industrial endeavor.

$1-3M Avg. Dev Budget
20-40 Avg. Team Size
2005
The Connected Era

Live Services, Endless Demands

Games became platforms. Online multiplayer meant server infrastructure, matchmaking, anti-cheat, live ops. Development never ended - launch was just the beginning. The technical burden grew heavier than ever.

$20-60M AAA Dev Budget
150+ Avg. AAA Team
1 2 3 4 5 6 7 8 9 using UnityEngine ; public class PlayerMove { float speed = 5f ; void Update () { var move = Input . GetAxis ( "Horizontal" ); transform . Translate ( Vector3 . right * move ); // TODO: add jump
2020
The Indie Renaissance

Engines for Everyone - Almost

Unity and Unreal went free. Steam opened its doors. Suddenly anyone could ship a game. But "anyone" still meant mastering C#, shaders, netcode, and animation pipelines. The tools democratized. The complexity didn't.

10,000+ Steam Games (2020)
72% Solo/Small Teams

The next era won't just change how we play.
It'll change who gets to create.

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